Resident Evil 4 remake review


Resident Evil 4 Remake: A Mediocre Experience

Resident Evil 4 is a classic survival horror game that was first released in 2005. It was a groundbreaking game that revolutionized the survival horror genre. It has been remade several times, and the most recent one was highly anticipated by fans. Unfortunately, the Resident Evil 4 Remake did not live up to the hype. In this blog post, we will discuss why the game was mediocre from its characters to its boss fights and story progression, as well as the bonus content included in the game.

Character Personalities where art though!

One of the biggest issues with the Resident Evil 4 Remake was the characters. Leon S. Kennedy, the protagonist, lacked the charisma and personality that made him so likable in the original game. The voice acting was unimpressive, and the facial animations were stiff and unconvincing. The supporting cast was also disappointing, with Ashley Graham being more of a burden than a useful ally. Her AI was frustrating and made the game more tedious than enjoyable, and her constant yelling for help was annoying. Ada Wong, who had a more significant role in the “Separate Ways” campaign for the GameCube version, was not included in the main campaign and felt like a missed opportunity. The main boss, Saddler, was also a lackluster character, lacking the menacing presence of the original game’s bosses. The characters were not developed properly, which made it difficult for players to connect with them.

The Boss Chore fights

Another missed opportunity with Resident 4 the remake were the boss fights. To begin with, it’s important to note that the original game’s boss fights were a highlight and a defining feature of the game. Each boss presented a unique challenge that required players to think creatively and come up with different strategies to defeat them. The boss fights were a test of skill and wit, and they added excitement and tension to the game’s overall experience.

However, the remake failed to capture that same excitement and thrill. The bosses felt uninspired, lacked creativity, and were too easy to defeat, which made the fights less engaging and challenging. One of the reasons for this is that the developers seemed to have focused more on updating the graphics and visuals of the game rather than improving the boss fights’ mechanics and tactics.

For example, the Del Lago boss fight, which was a highlight of the original game, was reduced to a simple quick-time event in the remake. In the original game, players had to use their wits to maneuver a boat and harpoon the giant sea monster. In the remake, players only had to press a button to dodge the monster’s attacks and then press another button to shoot a harpoon. The fight lacked the creativity and tension of the original fight, and it was a missed opportunity to make the game more engaging and challenging.

Similarly, the Krauser boss fight, which was one of the most challenging and memorable fights in the original game, was reduced to a repetitive and tedious encounter in the remake. In the original game, players had to use a variety of weapons and techniques to defeat Krauser, who had multiple forms and abilities. In the remake, players only had to shoot him a few times to end the fight. The fight lacked the challenge and depth of the original fight, and it was another missed opportunity to make the game more engaging and challenging.

 

Overall, the boss fights in the Resident Evil 4 Remake felt like a chore rather than a challenge because they lacked the creativity and strategy of the original fights. The fights were too easy to defeat, which made them less engaging and less rewarding. The developers missed a great opportunity to improve the game’s overall experience by improving the boss fights’ mechanics and tactics.

Is story Regression possible?

The story progression in the Resident Evil 4 Remake was lackluster in several ways. One of the biggest issues was its pacing. Some areas felt rushed, while others dragged on for too long. The developers failed to create a sense of urgency in key moments, making the story feel disjointed and unengaging. Additionally, the narrative lacked the depth and complexity of the original game. The new additions to the story did not add much to the overall experience and felt like unnecessary filler. The game’s ending was also abrupt and unsatisfying, leaving players feeling underwhelmed. The game’s story felt like it was trying too hard to be different from the original, which resulted in a disjointed experience.

“What’re ya sellin’?”

In conclusion, the Resident Evil 4 Remake was a mediocre experience. The characters lacked personality, the boss fights were uninspired, and the story progression was subpar. Fans of the original game were left disappointed, and newcomers to the series were not given a reason to become invested. The game’s lackluster aspects ruined what could have been an excellent remake. Hopefully, future remakes of classic games will learn from the mistakes of the Resident Evil 4 Remake and deliver a more satisfying experience.

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